We all know that game is the well-known source to mentally train a player related to any situation depending on the story. Anti-Zombie AR game is a unity-based game for smart phones which will use augmented reality. Augmented reality is defined as "an enhanced version of reality created by the use o
Augmented Reality based Anti Zombie Game
| We all know that game is the well-known source to mentally train a player related to any situation depending on the story. Anti-Zombie AR game is a unity-based game for smart phones which will use augmented reality. Augmented reality is defined as "an enhanced version of reality created by the use of technology to add digital information on an image of something." AR apps use your phone's camera to show you a view of the real world in front of you, then put a layer of information, including text and/or images, on top of that view. AR is all about superimposing computer-generated images on top of your view of reality, thus creating a composite view that augments the real world. In this game you will kill dreadful zombies appearing around you in virtual space. You can watch through the camera and you will see a lot of zombies around you like on the ceiling, hovering above the floor, on your left and to your right. The player can kill the zombie with gun shots. The overall effect should be such that zombies are actually in the real environment. It would also provide interactive interface with effective sounds, which would be entertaining for the player. There will be a health bar on top of the screen that shows the player’s health. |
We all know that game is the well-known source to mentally train a player related to any situation depending on the story. Anti-Zombie AR game is a unity-based game for smart phones which will use augmented reality. Augmented reality is defined as "an enhanced version of reality created by the use of technology to add digital information on an image of something." AR apps use your phone's camera to show you a view of the real world in front of you, then put a layer of information, including text and/or images, on top of that view. AR is all about superimposing computer-generated images on top of your view of reality, thus creating a composite view that augments the real world. In this game you will kill dreadful zombies appearing around you in virtual space. You can watch through the camera and you will see a lot of zombies around you like on the ceiling, hovering above the floor, on your left and to your right. The player can kill the zombie with gun shots. The overall effect should be such that zombies are actually in the real environment. It would also provide interactive interface with effective sounds, which would be entertaining for the player. There will be a health bar on top of the screen that shows the player’s health.
The main objectives of the project are:
These are the following implementation constraints:
For the most part, children can no longer go outdoors and find others to play with freely, away from adults, as they once did; but many of them can and do play video games. The expectation of this project is to design an easy interface for all players to enjoy the game. Our game will enable the players to use almost any surroundings as the gaming environment. AR’s major market is with mobile devices. One major reason for this is that the technology is already compatible with smartphones. So, there is no necessity to buy new hardware. Due to the development of portable and embodied devices, together with highly interactive, physical-virtual connections, the customer experience gets better day by day. The AR market is growing rapidly day by day, which interests industries to work on more AR based projects. First person shooter players display reduced reaction time and accelerated motor responses. Playing action video games trains people to make the right decisions faster.
The technologies used for this project are the latest and the updated one’s which are used in today’s market. These are:
| Elapsed time in (days or weeks or month or quarter) since start of the project | Milestone | Deliverable |
|---|---|---|
| Month 1 | Character Creation | Creating characters that move and shoot. |
| Month 2 | Development of game | .Developing the game, incorporating characters in it. |
| Month 3 | Prototype | Prototype (Android) |
| Month 4 | Implementation of AR | Apply Augmented reality for location setup. |
| Month 5 | Database to store records | Connect database with game to store records. |
| Month 6 | Documentation | Documentation of full project. |
| Month 7 | Testing | Testing the game. |
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