No Fear (A VR Based Game)
No Fear (A VR Based android Game) is to strengthen people to overcome Phobias so that they can perform better in any area of life. So, our VR Game will make everyone?s life easier. It will take information as a player and properly define the path. VR Game to ease our life and our concern is
2025-06-28 16:28:40 - Adil Khan
No Fear (A VR Based Game)
Project Area of Specialization Augmented and Virtual RealityProject Summary| No Fear (A VR Based android Game) is to strengthen people to overcome Phobias so that they can perform better in any area of life. So, our VR Game will make everyone’s life easier. It will take information as a player and properly define the path. VR Game to ease our life and our concern is mentally prepared players. Because we want to facilitate most people of every age. Our VR game decreases the danger of actual damage to patients in a controlled environment. As a component of the plan prerequisites, numerous VR frameworks have been inspected. The Last plan arrangement is a VR framework using a Headset, Earphones, and a regular input. We will use Unity 3D, Visual Studio, Blender, and Adobe illustrator. Mainly we will work on unity 3D frontend design, Visual Studio Backend Coding acting (Players), make Assets from Blender and Adobe illustrator. The overall motivation for the project is that we will eliminate the fear of the people of these VR games. |
No Fear (A VR Based android Game) is to strengthen people to overcome Phobias so that they can perform better in any area of life. So, our VR Game will make everyone’s life easier. It will take information as a player and properly define the path. VR Game to ease our life and our concern is mentally prepared players. Because we want to facilitate most people of every age. Our VR game decreases the danger of actual damage to patients in a controlled environment. As a component of the plan prerequisites, numerous VR frameworks have been inspected. The Last plan arrangement is a VR framework using a Headset, Earphones, and a regular input.
We will use Unity 3D, Visual Studio, Blender, and Adobe illustrator. Mainly we will work on unity 3D frontend design, Visual Studio Backend Coding acting (Players), make Assets from Blender and Adobe illustrator. The overall motivation for the project is that we will eliminate the fear of the people of these VR games.
Project ObjectivesOur goal is that by the end of FYP-1, we will complete the user interface (UI), Assets (such as MAJU BLOCK D Building Structure) related work as well as the backend work (Basic VR functionality). And how the unit will connect the backend to the user interface. This is our main goal at the end of this semester.
Project Implementation MethodWe will use Unity 3D, Visual Studio, Blender, and Adobe illustrator. Mainly we will work on unity 3D frontend design, Visual Studio Backend Coding acting (Players), make Assets from Blender and Adobe illustrator
Design Tools:
-Adobe Illustrator
-Blender3d
Development Tools:
-Unity3d
-Visual Studio
Benefits of the ProjectOur VR Based Game will be very interesting for those people who want to overcome their fear. The game will allow people to overcome fears one by one. It will also improve the progress of players which will improve their Mental health. We will eliminate the fear of the people of these VR Base Game by learning. The doctor recommended it to patients through its Therapy.
Technical Details of Final DeliverableBlender3D, Adobe Illustrator & Adobe Photoshop will be used to make assets and front end.
Unity and Visual Studio will be used for back end.
The game uses VR techonology to enhance the experience.
Final Deliverable of the Project Software SystemCore Industry ITOther IndustriesCore Technology Augmented & Virtual RealityOther TechnologiesSustainable Development Goals Good Health and Well-Being for PeopleRequired Resources| Elapsed time in (days or weeks or month or quarter) since start of the project | Milestone | Deliverable |
|---|---|---|
| Month 1 | Assets | UI and 3D Assets |
| Month 2 | Environment Design and VR Functionality | Environment and basic VR functionality |
| Month 3 | Final Product | Complete Game with finalized assets and complete functionality |