There are a lot of shooting games, but most of them are like, hunting zombies, killing opponents, saving animals etc. Third-person shooting games are subgenre of 3D games, which are mainly consists of shooting. There is a game Mini Militia 2D game. Multiple players can play the game by joing the sam
Mini Delta War
There are a lot of shooting games, but most of them are like, hunting zombies, killing opponents, saving animals etc. Third-person shooting games are subgenre of 3D games, which are mainly consists of shooting. There is a game Mini Militia 2D game. Multiple players can play the game by joing the same connection. There are many other games but all of them have resemblance with one another or they just shared their own idea. In Mini Delta War, we are improving the already existed game. We are going to covert Mini Militia game in 3D third-person shooting game, with better improements and updates. There will be better way to join the game, players can play game online as well as offline. There will be eye catching maps with great environment, new guns and other objects. We are working on character, which is the most important part of the game, our main point is to give user a better experience, with better environment, so every user can easily play the game, that has good graphics and there is no worry of large space or other issues that users face. With time our game will be better and better and for sure it will occupy more space but it won’t be that much that user have to think about it before install it.
Mini Delta War is a third-person shooter game with complete shooting and inventory system for storing multiple weapons that the player picked up. We are working mainly with maps, objects, graphics, animations, scripts, game engine facilities. Player can hold two weapons and can use only one weapon at a time, each one can be equipped interchangeably by pressing switch button. We will use unity game engine for the development of our game, and we will use C# language for the game script. Weapons will be AR-rifles, pistols, grenades, and gas grenades. Player will survive by hunting and killing the opponents in the defined area. Currently we are introducing just two maps. Players can power-ups the health by finding the power-up kits. Players will spawn after few seconds. When the defined time ends, the player with highest kill numbers will be the winner. The player can shoot, run, sprint, jump, crouch and slide. Player can change the suit, buy the suit from in-app purchase. In the future, we will add more maps, characters, objects, enemies, practice section, and weapons like snipers, shortguns etc.
| Tools & Technologies | Tools | Version | Rationale |
| Unity | 2020 | IDE | |
| MS Visual Studio | 2017 | IDE | |
| Adobe Illustrator | 2019 | Design work | |
| MS Word | 2016 | Documentation | |
| MS PowerPoint | 2016 | Presentation | |
| Blender | 2.90 | 3D Modeling | |
| MS Visio | Gantt Chart, Use Case, Incremental Model Diagram, Flowchart, Activity Diagram. | ||
| Technology | Version | Rationale | |
| C# | 8.0 | Programming language |
Tools &
Technologies
Unity
MS Visual Studio
Adobe Illustrator
MS Word
MS PowerPoint
Blender
MS Visio
Technology
C#
The user wants a different experience. It is easy to use, having upgrades. The game is affordable like free of cost. Improved reaction times and quick thinking as a result of playing a challenging game. The application gives the user freedom.
Data gathered from the interaction of the players with games, players. Games that revolve around a player character taking aim and pumping bullets into rivals have been popular for decades, but the genre has grown vastly more popular in the last few years.
This system will have the following modules
Shoot opponents by using the different weapons.
There are different power-up kits, that will help the player to increase the health when player will get shot or injured.
When the player dies, it will re-spawn after ten seconds.
| Elapsed time in (days or weeks or month or quarter) since start of the project | Milestone | Deliverable |
|---|---|---|
| Month 1 | Project And Group Selection | Introduction, Overview of project, Objectives, Modules, Research All are Done |
| Month 2 | Architecture and Design of project | Requirements Analysis, Role of SRS, Aim, Purpose of Game, Scope all are done. |
| Month 3 | implementation | Half of implementation Done |
| Month 4 | Testing and complete The project | working on it |
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