Learning through gaming takes advantage of gaming technologies to create a fun, motivating, and interactive virtual learning environment that promotes situated experiential learning. Our project is about QuizUp Game which is a web-based application where users compete against each other. The
Learning through Gaming
Learning through gaming takes advantage of gaming technologies to create a fun, motivating, and interactive virtual learning environment that promotes situated experiential learning.
Our project is about QuizUp Game which is a web-based application where users compete against each other. The user can play alone as well. The game will give questions and the user has to answer keeping speed in mind. This computer game can judge the level of the user and tweak questions accordingly. The user can play standalone or against the computer. The quiz game is designed to increase learn ing. In this game, the score is based on how the faster user is learning. Therefore, many algorithms are used such as Uphill, play Strike Pro which will increase the difficulty level in user's games so they can learn at a higher level.
As Quizzes contribute to the growth of knowledge of an individual and currently the concept of quizzes is very popular among educated circles as well as in entertainment shows.
The main objectives of our project to make user learn.
This project focuses on creating interactive quizzes possibly with a large database of questions from various subjects.
The users can increase their knowledge by playing the intersting game(Quizup)
This question asks according to their speed of answering.
This computer game can judge the level of the user and tweak questions accordingly.
quizup Game with consist diferrent categories and user by choosing those categories of their choice will by playing the quiz and increase his/her learning.
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