In this project we address the issue of conducting labs in an online environment and the difficulties and problems that arises due to that. Students are not able interact with tools and equipment present in a physical lab which reduces their learning and understanding. The project provides the solut
Virtual Reality Lab
In this project we address the issue of conducting labs in an online environment and the difficulties and problems that arises due to that. Students are not able interact with tools and equipment present in a physical lab which reduces their learning and understanding. The project provides the solution to this problem by providing a Virtual Reality lab environment where students can interact with tools and equipment so that they can perform the lab.
Following are the objectives of the project:
In this project, we tackle the technology limitations of similar software by creating a VR lab application for mobile devices, and for main input we used hand tracking. This way we have a similar experience to PC VR in a cost-effective way as both the Mobile VR and Leap Motion are less expensive solutions.
Mobile VR:
Mobile VR is a cost-effective platform as every student has a Mobile device. The main requirement for mobile VR is a VR headset for mobile which is affordable and easily available.
Hand Tracking:
We are using Leap Motion controller for hand tracking which will be the main input of our application. Mobile VR does not have hand tracking, but with the help of Leap Motion we can achieve it. Leap Motion only supports PC, and it is not compatible with mobile devices, so we will be using a server which will be running on a PC/laptop, the server will transmit the Leap Motion data to the mobile device.
Assumptions : The application will run on android phones which have gyroscope and accelerometer sensor.The application will require VR headset and leap motion controller. Hand tracking will require a pc and the mobile device in same network in order to send leap motion data to the mobile application.
With VR lab, students can perform the lab as many times as they want for proper understanding. The students will also be performing lab in a risk-free environment as they will be safe from dangers such as electric shocks, burns from soldering iron etc. Instructor time is saved as the VR lab provides an instructor less learning environment.The goal is to conduct the labs in an immersive Virtual reality environment on mobile devices using sensors such as gyroscope to simulate the VR experience while enabling students to interact and perform variety of tasks and activities with tools and equipment by hand tracking using motion controller sensors.
| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Total in (Rs) | 0 |
Diabetes is the fastest growing chronic disease affecting over 400 million people worldwid...
Air pollution is a source of many diseases worldwide hence requires great attention. In re...
Recent advancements in wireless technologies have evolved the growth of smart syste...