Virtual Reality Application for STEAM based Space Expedition
This project aims to develop a VR application through which school students can explore and learn about space in a fully immersive virtual environment, thus improving quality of education and exposing children to the field of space sciences. Virtual reality would enhance the engagement of students a
2025-06-28 16:29:57 - Adil Khan
Virtual Reality Application for STEAM based Space Expedition
Project Area of Specialization Augmented and Virtual RealityProject SummaryThis project aims to develop a VR application through which school students can explore and learn about space in a fully immersive virtual environment, thus improving quality of education and exposing children to the field of space sciences. Virtual reality would enhance the engagement of students and enable them to interact with three-dimensional computer generated environment through the use of interactive devices. The project would provide a solution for academic institutions in the form of space learning applications and systems that can encourage students towards adopting this area of science as their professional goal.
Project ObjectivesFollowing are the objectives of the proposed project:
- To develop the VR teaching application for a space expedition under the concepts of STEAM learning.
- Measuring the effectiveness of application by collecting feedback and comments from a group of school students from different educational institutions, regarding their experience in using the VR system for such learning.
The following methodology will be followed throughout the development of project:
- STORYBOARDING: The first step would be to create a storyboard of project that would help to imagine and visualize the VR experience.
- ASSET MODELING: The next stage is asset modeling. This stage involves modeling assets, like 3D models, characters and sound effects.
- VR DEVELOPMENT: This phase of VR development builds a working virtual environment by referring to the storyboard and assets modeled during the previous two phases.
- CODING FOR INTERACTIVENESS: This step loads digital assets into an authoring tool, coding C# scripts, and makes the program playable on its intended platform i.e. VR headset.
- TESTING AND DEBUGGING: After the development and coding phase, the system would be thoroughly tested to ensure correct functionality of the VR system.
- HUMAN TESTING AND FEEDBACK: Human testing would be deployed to ensure proper functionality of the VR system.
The primary purpose of this project is to encourage and motivate students to explore more about the space world, hence this project will directly benefit the students. This product will provide them with deep space insight, which will eventually create interest among them to research more about space.
Career counselors can also take help from this project to develop interest among students in the field of space sciences.
Technical Details of Final DeliverableThe end results of this project would be a fully immersive VR application through which students would be able to explore and learn about space. This application is intended to run on a VR headset.
Furthermore, a project report would also be submitted covering all the details of methodology steps.
Final Deliverable of the Project HW/SW integrated systemCore Industry EducationOther IndustriesCore Technology Augmented & Virtual RealityOther TechnologiesSustainable Development Goals Quality Education, Industry, Innovation and InfrastructureRequired Resources| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Total in (Rs) | 80000 | |||
| KAT loco S (set of 3 sensors) with UPAD | Equipment | 1 | 70000 | 70000 |
| Stationery and Printing | Miscellaneous | 1 | 10000 | 10000 |