VARSHIP
VARSHIP Varship is VR based shooting game, which is based on naval war. As Virtual Reality and AR is one of the emerging technologies, and Gaming industry has great market. we are hitting both of the trending markets. Game Scenario: It i
2025-06-28 16:29:55 - Adil Khan
VARSHIP
Project Area of Specialization Augmented and Virtual RealityProject SummaryVARSHIP
Varship is VR based shooting game, which is based on naval war.
As Virtual Reality and AR is one of the emerging technologies, and Gaming industry has great market.
we are hitting both of the trending markets.
Game Scenario:
It is a ship shooting game, so it is based on sea and ship. We have 4 main parts of the game
one is player, second is Ai bots (Friends/enemy), third timer and last environment. User has to
decide when to defend and when to shoot, if your team is near and you detect the enemy shoot
them, but if friends are not near and enemy is spotted you have to defend and wait for them to
come (message will be send via button).
Health of ship will be affected by the attack so it will refill when idle. User must be aware
of timer; it will decide winner by calculating number of ships destroyed. So the points will be
given and from those earned points user can buy ship.
The environment will be created of the sea the different environmental effects will be there
like rain, water waves. Weapons are there for shooting purposes, which includes bullets and
missile it will be unlimited, when user select/buys the ship the weapon will automatically
upgrade.
The danger zone will be surrounded by enemy ships you have to save yourself from them.
Small islands will be there, it can be used as a shield to protect from enemy’s fire. Map and
radar are there on the screen for guiding players the path and route.
VARSHIP INCLUDES:
- Controlling ship with VR controllers
- Shoot bullets/ Misseles
- Companion/ Opponent Ship Bots
- Health System
- Timer
- Island
- Danger Zone
- Environmental Effects
Software Tools:
Unity3D (Tool Kits)
Blender: For designing/Modeling and animation
Oculus app
Hardware Tools:
Oculus Quest 2 with controllers
TO PROMOTE GAMING AND VR APPLICATION:-
As the world is moving towards new technology, if we look back firstly people pefer games on mobile applivation then an era came of desktop based games, multi-screen , and now VR is holding great value in the market. we choose VR because gamers will feel close to the reality.
TO PROVIDE AN ENVIORNMENT :-
Through VR we will provide an enviornment where people will experience naval war using guns , bullets , misaels . They will feel close to the reality.
TO PROVIDE NEW GAMING ERA IN PAKISTAN:-
The VARSHIP is compeletely new experience people before will not have experience the water war on ships through VR. If we look there are very few games
based on VR. The naval war will provide a good experiece to the gamers as it is slightly different from other wars games.
Road Map
Starting With Modeling
- The ships that are our main part of the game will be modeled first.(Our Aim is to develop 3-5 ships ) Using blender
Environement
- On the other hand, Game environment will get ready Using Unity
- Water Waves plays the main part the implementation of water waves with bouancy algorithm
- then Rain, cloudy weather
- Island terrain
- Sound of components
Development and intergration:
- Ship integration
- Script for Shooting as 3rd person
- Script for controling
- Script for floating
- Script for detection of enemy
- Health System
- Health of ships (increment and decrement)
- Create and Train Ai bots using ML toolkits
- Menu for game
- Intro Video
- Integration with VR
Benefits:
Games Never Gets Old:
If we see the games never get old they get levels, updation and people enjoy to play them even after soo many years.
The Sea Environment:
There are alot more games based on VR applications but there is no other game which provide the enviornment of sea, islands and water so this will be
a new experience for gamers on VR.
The Targeted Audience:
As VR is expensive but people love to explore with that reason gaming zones, amusement Park any other entertainment place VR is present, Our Timer Feature will allow user to play game in short period of time and don't get bored.
Initially this is our tarageted market as a prodcut.
Technical Details of Final DeliverableVR Game fully controllable with the controller.
User can feel the game environment( WIthout feeling motion sickness and uncomfortable ) and control the ship as third person and shoot the opponent and defend itself from opponent.
Our Aim is to make our AI bots more competitive so user don't get bored.
Final Deliverable of the Project HW/SW integrated systemCore Industry MediaOther IndustriesCore Technology Augmented & Virtual RealityOther Technologies Artificial Intelligence(AI)Sustainable Development Goals Industry, Innovation and InfrastructureRequired Resources| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Total in (Rs) | 70000 | |||
| Ocuclus Quest 2 | Equipment | 1 | 70000 | 70000 |