Adil Khan 1 year ago
AdiKhanOfficial #FYP Ideas

No Fear (A VR Based Game)

No Fear (A VR Based android Game) is to strengthen people to overcome Phobias so that they can perform better in any area of life. So, our VR Game will make everyone?s life easier. It will take information as a player and properly define the path. VR Game to ease our life and our concern is

Project Title

No Fear (A VR Based Game)

Project Area of Specialization

Augmented and Virtual Reality

Project Summary

No Fear (A VR Based android Game) is to strengthen people to overcome Phobias so that they can perform better in any area of life. So, our VR Game will make everyone’s life easier. It will take information as a player and properly define the path. VR Game to ease our life and our concern is mentally prepared players. Because we want to facilitate most people of every age. Our VR game decreases the danger of actual damage to patients in a controlled environment. As a component of the plan prerequisites, numerous VR frameworks have been inspected. The Last plan arrangement is a VR framework using a Headset, Earphones, and a regular input.

We will use Unity 3D, Visual Studio, Blender, and Adobe illustrator. Mainly we will work on unity 3D frontend design, Visual Studio Backend Coding acting (Players), make Assets from Blender and Adobe illustrator. The overall motivation for the project is that we will eliminate the fear of the people of these VR games. 

No Fear (A VR Based android Game) is to strengthen people to overcome Phobias so that they can perform better in any area of life. So, our VR Game will make everyone’s life easier. It will take information as a player and properly define the path. VR Game to ease our life and our concern is mentally prepared players. Because we want to facilitate most people of every age. Our VR game decreases the danger of actual damage to patients in a controlled environment. As a component of the plan prerequisites, numerous VR frameworks have been inspected. The Last plan arrangement is a VR framework using a Headset, Earphones, and a regular input.

We will use Unity 3D, Visual Studio, Blender, and Adobe illustrator. Mainly we will work on unity 3D frontend design, Visual Studio Backend Coding acting (Players), make Assets from Blender and Adobe illustrator. The overall motivation for the project is that we will eliminate the fear of the people of these VR games. 

Project Objectives

Our goal is that by the end of FYP-1, we will complete the user interface (UI), Assets (such as MAJU BLOCK D Building Structure) related work as well as the backend work (Basic VR functionality). And how the unit will connect the backend to the user interface. This is our main goal at the end of this semester. 

Project Implementation Method

We will use Unity 3D, Visual Studio, Blender, and Adobe illustrator. Mainly we will work on unity 3D frontend design, Visual Studio Backend Coding acting (Players), make Assets from Blender and Adobe illustrator

Design Tools:

-Adobe Illustrator

-Blender3d

Development Tools:

-Unity3d

-Visual Studio

Benefits of the Project

Our VR Based Game will be very interesting for those people who want to overcome their fear. The game will allow people to overcome fears one by one. It will also improve the progress of players which will improve their Mental health. We will eliminate the fear of the people of these VR Base Game by learning. The doctor recommended it to patients through its Therapy.

Technical Details of Final Deliverable

Blender3D, Adobe Illustrator & Adobe Photoshop will be used to make assets and front end.

Unity and Visual Studio will be used for back end.

The game uses VR techonology to enhance the experience.

Final Deliverable of the Project

Software System

Core Industry

IT

Other Industries

Core Technology

Augmented & Virtual Reality

Other Technologies

Sustainable Development Goals

Good Health and Well-Being for People

Required Resources

Elapsed time in (days or weeks or month or quarter) since start of the project Milestone Deliverable
Month 1AssetsUI and 3D Assets
Month 2Environment Design and VR FunctionalityEnvironment and basic VR functionality
Month 3Final ProductComplete Game with finalized assets and complete functionality
If you need this project, please contact me on contact@adikhanofficial.com
0
121
Achieving Load Balancing in SDN Based High Density WiFi Network

Due to simple technical implementation and low costs of WiFi networks the wireless devices...

1675638330.png
Adil Khan
1 year ago
Cost Effective digital fuel Indicator for public transport of QUEST

In this 21st century almost everything has become digital, if the fuel indicators in the v...

1675638330.png
Adil Khan
1 year ago
Ecommerce Furniture App Based On Augmented Reality

We use agile methodology for the development of this project: Phase-I: The first phase wil...

1675638330.png
Adil Khan
1 year ago
SZAB CROP Deep convolutional neural networks for tomato leaf disease p...

Deep convolutional neural networks (CNNs) have increasingly become prominent for image cla...

1675638330.png
Adil Khan
1 year ago
Design and development of servo hydraulic controller for manual univer...

Universal Testing Machine (UTM) is being used for different structural strength tests, lik...

1675638330.png
Adil Khan
1 year ago