Mitigate Security Risks using Serious Gaming: A Case study with UST Bannu

Mitigate Security Risks using Serious Gaming is a serious Game which is helpful for security management system.in the current time we don?t have any facility to educate security team like training environment, tools, equipment etc. Because of that our security team is unfamiliar with such activities

2025-06-28 16:28:35 - Adil Khan

Project Title

Mitigate Security Risks using Serious Gaming: A Case study with UST Bannu

Project Area of Specialization Software EngineeringProject Summary

Mitigate Security Risks using Serious Gaming is a serious Game which is helpful for security management system.in the current time we don’t have any facility to educate security team like training environment, tools, equipment etc. Because of that our security team is unfamiliar with such activities. Now a day’s security team are facing many types of attacks such as physical attacks, network attacks and social attacks etc. If we want to educate security team we have to build physical environment to train our security team so it will be more costly, lack of time required, trainers required and equipment required. Another thing which is facing security team is unauthorized user attacks on a system. The security team doesn’t recognize the real user or unauthorized user in which case there are lose of data, data destruction, and data stolen and also many problem occurs. So to solve these problems, we have decided to develop the proposed project which will.

Project Objectives Project Implementation Method
    1. Project Module

The proposed system has the following modules:

  1. Player: player is the main character of our game he can do many task and also he is the leader which can handle defense.
  2. Enemy: in our game those person who try to harm us or harm our hardware or do unwanted things he is our enemy.
  3. Guards: Guards are helping character of our game which can defend our target and destroy the enemy.
  4. Location: this is some place where we can implement our scenario.
  5. Objects: objects are used for our personal defenses like defense shelter or for stopping the enemies like barrier.
  6. Objective: objective is the special task which the player have to perform it to complete the game.
    1. Tools and Languages:

The tools and languages for the proposed system is:

Benefits of the Project Technical Details of Final Deliverable

We will deliver a working protoptye of the proposed game. 

Final Deliverable of the Project Software SystemCore Industry ITOther Industries Education Core Technology OthersOther TechnologiesSustainable Development Goals Quality EducationRequired Resources
Item Name Type No. of Units Per Unit Cost (in Rs) Total (in Rs)
Total in (Rs) 70000
Game development Training Miscellaneous 2500010000
laptop Equipment16000060000

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