Evolution of gaming ecosystem capture the imagination and attention of gamers around the world. AR is a technology that helps gamer to improve their real-life abilities in a safe environment by adding intense sound, video, graphics and even smell. These games allow to feel an integral part of the ga
Intelligent FPS with AR Occlusion
Evolution of gaming ecosystem capture the imagination and attention of gamers around the world. AR is a technology that helps gamer to improve their real-life abilities in a safe environment by adding intense sound, video, graphics and even smell. These games allow to feel an integral part of the gameplay environment..Our game name is "AR Crossfire". AR Crossfire is an AR game with the enhancement to make objects (drones) intelligent and provides an efficient user interface by using smartphone camera, unity3D, ARCore, C#, Artificially Intelligent algorithms(A*) and Machine Learning (ML). ML is an application of AI that provides systems the ability to automatically learn and improve from experience without being explicitly programmed. Implementation of Occlusion in FPS game using ARCore will be the game changer in AR gaming industry.The target audience will be youth, teenagers who want to play action games in Augmented Reality. As three out of the four dominant mobile gaming markets are in Asia: China, Japan and South Korea. In general, almost 50% of the opportunities are in Asia, and that’s across PC, console, and mobile. So, we will target the gaming industry in Asia and USA. This project will provide a new gaming experience to users and cross platform shared experiences are provided to user by location awareness and real-time Meshing on mobile device. This game will be available on Google Play Store and App Store. Users can download it from there, and enjoy the new AR gaming experience with occlusion. Implementation of Occlusion in FPS game using ARCore will be the game changer in AR gaming industry.
Quality Products: We are working on business of producing the highest quality AR projects. This is our number one priority and our greatest strength.
Profits/Customer Satisfaction: We must remain profitable to sustain the project in this rapidly changing industry; with our software products, we are fulfilling a customer demand that others in this field have not been able to meet.
Growth: We realize the vital importance of growth at this phase in the marketing cycle in our project. We would like to take this project public within a year -our interim plan includes market share growth to accomplish our goal.
The target audience will be youth, teenagers who want to play action games in Augmented Reality. As three out of the four dominant mobile gaming markets are in Asia: China, Japan and South Korea. In general, almost 50% of the opportunities are in Asia, and that’s across PC, console, and mobile. Users do not need to learn any specific thing, to play this game. User just have basic knowledge of playing games, further help will be provided in the game settings. Our mission is to provide an intelligent game, based on environment which is too close to the feeling of playing with a living and a thinking human being. We aim to provide a set of standard data with respect to playing FPSG. Our target is to work on proximity-based AR enhancement to make virtual objects intelligent through ML and AI models and provide efficient smashing user interface. This project will provide a new gaming experience to users and cross platform shared experiences are provided to user by location awareness and real-time Meshing on mobile device. This game will be available on Google Play Store and App Store. Users can download it from there, and enjoy the new AR gaming experience with occlusion. The augmented reality (AR) offers an innovative technology that includes digital information thereby providing a composite view to the user and in real-time. The growing affordability and availability of AR games in mobile devices is a prime factor driving the market growth. The increasing penetration of smartphones and tablets, internet penetration, and integration of AR into mobile devices are the major factors driving the market growth.
We will follow the following steps in order to achieve our goal:
1.Requirement Specification.
2.Finalizing the game plan.
3.Deciding game’s architecture.
4.Use Unity 3D with assistance of AR Core
5.Implementation of Occlusion using ARCore
6.Using this framework, an environment can be created, where 3D virtual and real objects coexist in harmony.
7,It uses phone’s sensors to estimate its pose in 3D space in real time. • We will implement the A* algorithm. A* is used to find the shortest path between variant existing paths. This will make our game objects (drones) intelligent. Consequently, NPC will be able to find out nearest hurdles.
8. We will implement ARCore Occlusion feature so that NPC will be able to hide behind the hurdle/obstacles.
9. Focus on front end as well as backend
10.The game will provide a smashing UI and backend code will be flexible and efficient.
11.Testing
• Unit testing of each module.
• System Testing.
12. Design Documentation
• Documentation will include all the design diagrams.
AR Crossfire is developed in Unity 3D with the help of Google AR Core. SDK like AR Core are used for 3D modeling for our game. For designing, Photoshop, illustrator etc. are used. AR Crossfire is an AR game with the enhancement to make objects (drones) intelligent and provides an efficient user interface by using smartphone camera, unity3D, ARCore, C#, Artificially Intelligent algorithms(A*) and Machine Learning (ML). ML is an application of AI that provides systems the ability to automatically learn and improve from experience without being explicitly programmed.
Evolution of gaming ecosystem capture the imagination and attention of gamers around the world. AR is a technology that helps gamer to improve their real-life abilities in a safe environment by adding intense sound, video, graphics and even smell. These games allow to feel an integral part of the gameplay environment. AR Crossfire is an AR game with the enhancement to make objects (drones) intelligent and provides an efficient user interface by using smartphone camera, unity3D, ARCore, C#, Artificially Intelligent algorithms(A*) and Machine Learning (ML). ML is an application of AI that provides systems the ability to automatically learn and improve from experience without being explicitly programmed. Implementation of Occlusion in FPS game using ARCore will be the game changer in AR gaming industry. The target audience will be youth, teenagers who want to play action games in Augmented Reality. As three out of the four dominant mobile gaming markets are in Asia: China, Japan and South Korea. In general, almost 50% of the opportunities are in Asia, and that’s across PC, console, and mobile. Users do not need to learn any specific thing, to play this game. User just have basic knowledge of playing games, further help will be provided in the game settings. Our mission is to provide an intelligent game, based on environment which is too close to the feeling of playing with a living and a thinking human being. We aim to provide a set of standard data with respect to playing FPSG. Our target is to work on proximity-based AR enhancement to make virtual objects intelligent through ML and AI models and provide efficient smashing user interface. This project will provide a new gaming experience to users and cross platform shared experiences are provided to user by location awareness and real-time Meshing on mobile device. This game will be available on Google Play Store and App Store. Users can download it from there, and enjoy the new AR gaming experience with occlusion. The augmented reality (AR) offers an innovative technology that includes digital information thereby providing a composite view to the user and in real-time. The growing affordability and availability of AR games in mobile devices is a prime factor driving the market growth. The increasing penetration of smartphones and tablets, internet penetration, and integration of AR into mobile devices are the major factors driving the market growth.
As we know not all mobiles support ARCore so implementation of Occlusion can be done only using ARCore supported smart device.ARCore supported smart device is dire need for completion of the project.
Use Unity 3D with assistance of AR Core
• Using this framework, an environment can be created, where 3D virtual and real objects coexist in harmony.
• It uses smart device’s sensors to estimate its pose in 3D space in real time.
• We will implement the A* algorithm. A* is used to find the shortest path between variant existing paths. This will make our game objects (drones) intelligent. Consequently, NPC will be able to find out nearest hurdles.
• We will implement ARCore Occlusion feature so that NPC will be able to hide behind the hurdle/obstacles.
To perform occlusion, we will use ARCore supported smart device. Occlusion can be performed on ARCore supported device.AI and ML algorithms will be used for making our NPC intelligent.
Software constraints
AR Crossfire will be developed for android and iOS. It will only be played on android and iOS devices with AR Core support which have android Nougat 7.0 with minimum API level of 24 or higher, minimum iOS version must be 11.0 or higher and have architecture ARM64 respectively.
Hardware constraints
1) Android device must have 13 megapixels rear camera with LED flash, f/1.7 aperture, auto-focus. But at the same time, it also must be AR Core supported device.
2) iPhone must have at least 12 megapixels rear camera and must be AR Core supported device
| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Smart devices (ARcore supported with depth sensor) | Equipment | 1 | 60000 | 60000 |
| Printing documents | Miscellaneous | 5 | 200 | 1000 |
| Total in (Rs) | 61000 |
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