Virtual Reality (VR) supported Engineering Laboratories project is in fact a revolutionary transformation in the field of education and training because it will enhance and make significant the importance of psychomotor learning domain towards more technical conceptualization and rapid mind developm
INNOVATING THE ENGINEERING LABS WITH VIRTUAL REALITY SUPPORTED EXPERIMENTATIONS
Virtual Reality (VR) supported Engineering Laboratories project is in fact a revolutionary transformation in the field of education and training because it will enhance and make significant the importance of psychomotor learning domain towards more technical conceptualization and rapid mind development in an artificially integrated virtual environment within a VR headset. There are two major characteristics of virtual reality that make it different: the ability to experience and interact.
The basis that led to propose this idea is the COVID-19 pandemic that have affected the practical laboratory workings of the students in schools, college and universities at large. Students are not able to perform their practical experiments on time in an appropriate environment. Hence in order to cope up this issue, there is no better solution then using a VR supported and integrated engineering laboratories. Even besides the issue of pandemic, in daily use of experimental student laboratories, it will be beneficial since it is allowing the students to perform experiments in real time industry environment with all limitations and precautions observed. Plus the sensational tool of VR headset gives a real feel of every movement a student performs.
This project is focused on the diverse aspects of immersive experiences initially from the modelling of the engineering laboratory equipment particularly the “Engineering Machine Shop Lathe Operations” in 3DS Max followed by animations and rigging in Autodesk Maya and further developing them in the Unity environment to execute it in VR headsets. It will be using the Oculus Quest 2 VR headset to facilitate the students with the virtual animations of the machine and they can perform operational experiments such as cutting, facing, knurling, deformation and more within it. The two touch controllers of the VR headset actually supports the dimensional and orientation movements in the animated environment. They are managed by hands movement to perform operations in VR environment. Moreover there are customized options of setting standards and measurements for both the students and instructors if they want to change it as per requirement. The purpose of using Oculus Quest 2 VR headset is because it known as “All in one VR headset” providing a wide variety of customized options, reliability, ease of doing experimental movements and Wi-Fi supported connectivity with other mobile devices.
Pakistan is a developing country with most strategic position as per the geographical location. During the developing stages of the nation, the key characteristic that is expected from its individuals is to be educated with latest knowledge and skills. The current educational system is more of a traditional rather than advance. Majority students couldn’t get proper understanding of the concepts especially in the psychomotor learning domain either due to faulty apparatus or due to less number of apparatuses available. Purchasing physical equipments again and again as per innovations is not possible for an institution. Besides that during this developing stages of the nation, if the deadly pandemic like COVID-19 comes up, which totally let the people to avoid any kind of physical contact and get isolated, then this would affect the overall system at large.
In order to combat with such issues, it is proposed here to develop a prototype of engineering machine shop lathe machine operations in the VR environment where students will easily learn the experimentations, precautions and the implementary phases of the concepts they have learned as per cognitive domains of education within the VR headset. This project will be setting an example to adopt this trend of VR based engineering laboratories. An average person can remember only 20% of data that they hear and 30% of data if they see it. But if they receive this information through personal immersive reality experience, they may remember up to 90% of it. VR technology creates an immersive experience that helps students learn effectively and with interest.
The main objectives of this project are listed below:
The implementation of Virtual Reality (VR) Engineering Laboratories project is a combination of Ten (10) interrelated modules that are listed and explained below:
The main benefit of using this project technology is during the pandemics like current COVID-19 where due to isolation and social distancing the students are required to adopt distant learning, hence they may pursue their psychomotor learning domain effectively in industry environments from their homes.
The major benefits of this project are listed below:
The final deliverable of this project will have the following technical details including:
These technical details are explained below:
1. Modelled Machine Parts & Components:
These modelled parts and components helps in developing object orientations and preface for animations in VR software.
2. Machine Animation and Rigging:
The machine modelled parts and components are animated and rigger to provide a moving motional based components during visualization.
3. Animations importing & Rendering in Unity:
The momentary animations are brought into unity and rendered to begin influencing them with virtual reality associated environments and systems.
4. Control Options based Programming in Unity:
Programming supports in building the control options codes that in fact helps in doing experiment within VR headset. All the above steps are integrated here to develop a full fledge software to run in headset.
5. Visualizing and Experimenting in Oculus Quest 2 VR Headset:
The integrated developed software is installed in the Oculus VR headset to run the experimentation on lathe machine and perform operations.
| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Oculus Quest 2 (All in one Virtual Reality Headset - 64 GB) | Equipment | 1 | 70000 | 70000 |
| Surveys, Printing, Travelling etc. | Miscellaneous | 1 | 10000 | 10000 |
| Total in (Rs) | 80000 |
Agriculture contributes about 21 percent in the Gross Domestic Product (GDP) of Pakistan....
The main aim is to develop this project to provide facility to the user. This application...
the process of accuring that the system is operational and then allowing user to take over...
It is detection of weapon for smart surveillance. Realtime weapon detector detects the wea...
This project is based on optimizing modern heating system with the application of pr...