Adil Khan 9 months ago
AdiKhanOfficial #FYP Ideas

HTV Driving Simulator

Our project is a mainstream platform based game designed to work on different platform Like Windows, Mac, IOS Android, designed in Blender and executed in Unity. The game will be a truck and bus simulator based in an open world map with true to life graphics. These will be achieved by designing

Project Title

HTV Driving Simulator

Project Area of Specialization

Computer Science

Project Summary

Our project is a mainstream platform based game designed to work on different platform Like Windows, Mac, IOS Android, designed in Blender and executed in Unity. The game will be a truck and bus simulator based in an open world map with true to life graphics. These will be achieved by designing High resolution Maps, Images, Lightning, Fog, God Rays, Bloom effect, Bots and motion Physics. All of these can be resource intensive to developed, simulate and Test. For rendering of such environment we need a Graphic Card with at least 6 GB of VRAM and at least 7000 MHz of memory speed to render seen before dead line. We have basic Computer to run a program but rendering a complex seen is impossible for a processor and ram only Above that Game will change it’s environment scale and UI based on Platform because in mobile we can use touch screen to maneuver vehicle properly but in Computer there is no Touch screen and keyboard cannot help player to handle steering wheel precisely, the only option they will get is to turn car 100% right or 100% left and accelerate on 100% so for that precision we will control based on PS Steering Wheel because it will fulfill our requirements and PS Steering Wheel is the only Controller supported by Xbox Live drivers for Windows and the only known controller with Open Source Free API (https://github.com/nightmode/logitech-g29) .

Project Objectives

Basically we have seen that AAA title high-end computer games get all the beautiful graphics and good experience in gaming so we are converting that experience to mobile by utilizing multiple core in best way possible. Player will also be given a chance to free roam the city and find some hidden Easter eggs in game. The main goal is to introduce high end graphics to mobile platform anc console at once. This game will definitely succeed in market based on our research in market demand the parking simulator and truck simulator games are the highest revenue generating games in steam Libraries and
Unity 2019 Unity based game survey.

Project Implementation Method

we will take some basic maps in consideration through hand drawing these maps will shape the real 3d map that we will design in Blender and based on 3 different platforms (Console,Mobile,Computer) the pam will be designed in t3 levels in which number of polygons will increse and decrease acordingly to run on that platform ssmoothly while not loosing too much of details. After designing map the basic lightning will be maped in Unity we will also use Figma for prototyping of UI and use Photoshop for designing real in game buttons as PNG exporting that UI assets in unity and then we will design foothpaths and roads simulation lines. These Simulation lines will be written in C# and will help us with movements of Bot NPC Humans and Cars on road . These sequence will also help us with light animation and fog based on time and season. 

Benefits of the Project

The game will help in research of creating new sequence of representing details that in ordanary case may take alot of resources to render will be rendered on small ARM architecture in new ways. Example Fog will be replaced with high contrast filter on view port godrays will be replaced with transparent polygons and will use Open GL of intence seens if necessayr to controll optimization more efficiently. This game will definitely succeed in market based on our research in market demand the parking simulator and truck simulator games are the highest revenue generating games in steam Libraries and Unity 2019 Unity based game survey. Above that we are still making our research Papers based on OpenGL for game devolopement that will take alot of refrences from this game on our Git Hub Page (https://github.com/HisamNasir) .

Technical Details of Final Deliverable

As the gaming industry increases demand for Graphic devolopers in such field increases. Based on that side of our field we decided to create a 3d open world game based on driving specific types of heavy trafic vehicle in wast open world map totally unique and different from other games based on types of roads. ie: difficult terain, Harshe weather condition, Fog, 4 weathers, Mountain roads, City trafic ,Sea Side views, Long Roads. The objectives will be simple the game will as user to play as a bus driver or truck driver. The bus driver has to pick and drop customers from one bus stop to another bus stop and he or she might have to do this
on time or in very tight difficult roads based on level. And user choses Truck driving the objectives will be same just the one difference will be that user will lift carriers and carry that from one place to another place.

Final Deliverable of the Project

HW/SW integrated system

Core Industry

IT

Other Industries

Others

Core Technology

Others

Other Technologies

Clean Tech

Sustainable Development Goals

Decent Work and Economic Growth, Industry, Innovation and Infrastructure

Required Resources

Item Name Type No. of Units Per Unit Cost (in Rs) Total (in Rs)
Nvidia GTX 1060ti Equipment13600036000
Logitech G920/G92 Equipment13200032000
XBox Live (XSAP) API Miscellaneous 183358335
Total in (Rs) 76335
If you need this project, please contact me on contact@adikhanofficial.com
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