Dysgraphia is a learning disability characterized by problems with writing. It is a neurological disorder that can affect children or adults. It affects the performance of children in their academic and social skills. The impact of which is lack of confide
Game based intervention for writing difficulties of dysgraphic children
Dysgraphia is a learning disability characterized by problems with writing. It is a neurological disorder that can affect children or adults. It affects the performance of children in their academic and social skills. The impact of which is lack of confidence which leads to low self-esteem as it is difficult for them to imprint their thoughts on a paper with a pencil. Furthermore, dysgraphia patients also write slowly and find it difficult to form letters which somehow makes them unable to compete with society.
A successful solution would be an SDT (Self Determination Theory) embedded Game-Based Intervention, including all the seven basic game elements and most importantly in the context of the disability, specific exercises for the improvement in the handwriting will be an essential and focused part, aimed to enhance the learning and writing abilities of dysgraphic children.
It is a GBI (Game-Based Intervention) that runs on tablets and mobile phones, providing SDT embedded GBI which acts as a behavioral medicine for dysgraphia.
Unlike existing approaches lacking interactivity, adaptability, SDT elements, personalization, and GBI with proper basic game elements included, and available systems working on text correction, prediction, and voice interaction. It is well recognized that students should not lose their handwriting abilities and handwriting should not be replaced by extensive use of the keyboard.
Our Product is a full-fledged serious game comprising specific exercises essential to perform for the dysgraphic children to help them with their writing difficulties, involving competitiveness, interactivity, adaptability, relatedness, and autonomy which collectively act as a behavioral medicine for our aimed users, with the inclusion of seven basic game elements and personalization, that is, analysis and record maintenance of the player’s game journey in order to improve his/her game experience providing authenticity through the recommendations of unexplored new levels.
The Objectives of the project are
We will implement this project by following the standard development methodology of Rational Unified Process (RUP) defined by IBM, which has four constituent phases Inception, Elaboration, Construction, and Transition. Similarly, This development methodology has a technical workflow that includes exercises, personalization, and essential game elements.
Our game has a narrative context and a game character has to pass the hurdles to complete it. Each hurdle will be removed by performing some exercises. Those exercises will be suggested on the basis of algorithms and personalization. Essential game elements will also be implemented.
The potentials for suggesting exercises will be
Activity Diagram
https://drive.google.com/file/d/1daB2O0trM7M4Bmuca-O2EX1gaH8-vS8R/view?usp=sharing
Use Case Diagram
https://drive.google.com/file/d/1ttW0Rh5ojiOvd6jqoSMBnWipsZ_na_eA/view?usp=sharing
The benefits of the project are
provide ease and sparks a dysgraphia child’s interest in improving the handwriting as well as writing skills which require extensive practice.
automated therapeutic exercises help to grab the attention
Stylus and haptic based feedback
Personalization
The tools that we are using for this project are
The game will be unity based and data will be stored using SQLite. The input will be given on the digital writing pad through the stylus.
| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Stylus | Equipment | 1 | 6000 | 6000 |
| Drawing Pad | Equipment | 1 | 45000 | 45000 |
| Paid Research Work | Equipment | 5 | 3000 | 15000 |
| Printing | Miscellaneous | 5 | 1000 | 5000 |
| Paid Unity tools | Equipment | 2 | 2000 | 4000 |
| Cables | Miscellaneous | 5 | 1000 | 5000 |
| Total in (Rs) | 80000 |
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