E Learning at school through Virtual Reality Game

This Project is based on thr idea of introducing the VR technology in the field of education for the very first time.  Students will be able to use VR glasses and interact with the environment inside of a game based on a 3d model of an educational institute.

2025-06-28 16:32:15 - Adil Khan

Project Title

E Learning at school through Virtual Reality Game

Project Area of Specialization Augmented and Virtual RealityProject Summary

This Project is based on thr idea of introducing the VR technology in the field of education for the very first time. 

Students will be able to use VR glasses and interact with the environment inside of a game based on a 3d model of an educational institute.

Project Objectives

To Introduce VR tech in our educational system.

To enhance the learning of the students.

To encourage student's creative skills.

To Modernize the education system.

Project Implementation Method

A game will be developed based on the surrounding of educational institute using the virtual reality technology to enable the player to interact with the surrounding.

Benefits of the Project

This project will help the students to learn more quickly and much more efficiently than the traditional learning.

Students can also learn from anywhere and they dont have to be at the same place.

it will develop creative skill set of the students. and much more

Technical Details of Final Deliverable

Finally a VR headset will be provided along with the game itself to enable students to interact with the VR environment.

Final Deliverable of the Project HW/SW integrated systemCore Industry EducationOther Industries IT Core Technology Augmented & Virtual RealityOther Technologies Internet of Things (IoT)Sustainable Development Goals Quality EducationRequired Resources
Item Name Type No. of Units Per Unit Cost (in Rs) Total (in Rs)
Total in (Rs) 6000
VR glasses Equipment230006000

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