Development of Game based on Gesture Controls

This project is an example of Human Computer Interaction. This project has ability to recognize and interpret movements of the human body in order to interact with and control a games without direct physical contact. This project aims to develop games to enhance experience of player wihout usin

2025-06-28 16:26:40 - Adil Khan

Project Title

Development of Game based on Gesture Controls

Project Area of Specialization Artificial IntelligenceProject Summary

This project is an example of Human Computer Interaction. This project has ability to recognize and interpret movements of the human body in order to interact with and control a games without direct physical contact. This project aims to develop games to enhance experience of player wihout using Keyboard and digital joysticks. Gesture will be performed by two methods First by wearing a Wearable embedded with sensors secondly using Vision Based  framework use pose detection. Then gestures will introduced in game to provide user a completely different experience and change the prespective of playing games.

Project Objectives

This project has following objective

  1. Development of an interactive game
  2. Develop an accelerometer based framework to perform gesture controls
  3. Develop an IoT based framework to perform gestures using wearables (i.e.  Metawear sensors)
  4. Develop A vision based framework to perform gestures
  5. Integration of Wearables and poses with the game
  6. To develop a game control with gestures of human player with out any physical controller
Project Implementation Method

Our Project Implementation methodology comprises following phases:

1. Research

   In this phase, we have studied literature, learn about already  existing techniques, how can we improve them and how can we proposed new techniques. We use primary data and perform qualitative research.

2. Survey

In this phase we asked people what can be their expectation?s after hearing project title. What they expect, Which improvements they want in already existing systems. We used Probablity sampling in this case to select participants, take multiple choice.

3. Implementation

In this phase we used phased  operation

In intial implementation we select participants by probablity sampling and collect data from sensors in noiseless and noisy environment

In final implementation we are working to fulfill our objectives

Benefits of the Project

The system is useful for players who may have injury or factures. The user can be able to perform multiple function using gesture with same gestures. This will provide a better interaction and a better perception to players and make it more interesting to play the games.

Technical Details of Final Deliverable

The final deliverable will be framework to perform gestures and a game that can be controlled through the gestures of player.

Final Deliverable of the Project HW/SW integrated systemCore Industry OthersOther Industries IT Core Technology Artificial Intelligence(AI)Other Technologies Internet of Things (IoT)Sustainable Development Goals Quality Education, Partnerships to achieve the GoalRequired Resources
Item Name Type No. of Units Per Unit Cost (in Rs) Total (in Rs)
Total in (Rs) 75113
Wrist Band Kit for MMRL or MMS - MetaMotionS+ - Rectangular Board with Equipment12976029760
Kinect 360 Equipment11300013000
esp32 development board ESP32 wifi Bluetooth development board Equipment120002000
GY521 MPU6050 module Equipment34001200
Arduino Pro Mini Atmega 32 Equipment128932893
3.5 inch LCD HDMI USB Touch Screen Equipment3545016350
Poster Printing Miscellaneous 412505000
Thesis binding Miscellaneous 28801760
Progress Report Miscellaneous 64502700
Meeting Logs Miscellaneous 3150450

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