Death Pavilion
It is the development of a 3D Unity-based Desktop game, Death Pavilion. The project is based on a horror survival game containing five levels for the player to play. It has multiple achievable and separately upgradeable weapons, computed controlled intelligent enemies to challenge the pl
2025-06-28 16:26:04 - Adil Khan
Death Pavilion
Project Area of Specialization Computer ScienceProject SummaryIt is the development of a 3D Unity-based Desktop game, Death Pavilion. The project is based on a horror survival game containing five levels for the player to play.
It has multiple achievable and separately upgradeable weapons, computed controlled intelligent enemies to challenge the player along with weapons.
We have created a beautiful scene of the game.
It also has some hints to guide the player throughout the game.
There are five levels in the game with an increase in difficulty simultaneously.
The mission of the game is to release the captured friend of the player from the island army and escape from the island alive.
This project explores a new dimension to traditional survival games. With the simplicity of this game, it simply aims to bring the fun.
The primary objective of the player is to reach that house where his friend is captured. He has to gain experience by killing the enemies, he can only achieve that if he clears the entire level that he has been assigned to. Throughout the level, there are various enemies and obstacles. Each area of the level has different enemies with different health, and damage, he can only go further if he clears the current area that he can enter and exit. The mission will only be complete when the player escape his friend and l
Project ObjectivesThe major objective of the project is to provide the new generation with a survival game with some new twists and a new remarkable experience of surviving and fighting simultaneously. In this game, the scene is populated with power-ups and obstacles. The objective is to survive from enemies with your skills and weapons, also avoiding the obstacles of the environment. The obvious objective of the game is to entertain people by surprising them with new experiences.
The major objectives of this game project are
- To create a survival game that will have almost all the functionality of a traditional survival game.
- To make a User-Friendly Interface that will be pleasant to look at.
- To implement multiple weapons with different power and hit.
- To implement an individual weapon upgrading system.
- To implement various kinds of enemies that have the purpose to simply attack the player until the death of the player.
- To implement the capability of the player to defend himself from the hit of the enemy.
- To add sound effects to the player, enemies, weapons, and other objects in the game.
- To design the game levels that will be simple yet beautiful.
- To add animations to all sorts of game objects like a player, enemies, and other objects.
- Design a beautiful story
The implementation methodology we have used to develop this game is Agile methodology which is an approach for developing a product (game) using short iterations. The main idea is not making the whole project from start to finish, but makings small features for the current project in small periods of time. In this way, the result of each iteration is used to adjust the project plan. Each iteration is like a short project in itself. The main rationale behind the choosing of Scrum was because of the fact that this methodology accepts that the problem cannot be fully understood or defined at the beginning and must be continuously refined, this seemed the best approach for us students who were keen to treat this entire development process as a major learning experience, we wished to gain new knowledge along with applying our already known concepts.
Benefits of the ProjectLife is hard, and a lot of people come home tired from work. If they're going to spend half an hour reading, they want some entertainment and a sense of achievement. So that's what we’ll give them. That's all we are trying to do. Games can and do have tremendous influence in shaping young lives in the area of entertainment towards the ideals and objectives of normal adulthood. For children, it is a great mind-storming game.
Our director customers are
- Children
- Students
- All ages of people keen on gaming
The tools and technology that were used in making the 3D Death Pavilion
Game Engine: Unity
Code Editor: Visual Studio
Programming language: C#
Adobe Illustrator
These mentioned above technologies are completely free. There were no other additional tools required to make this game.
Unity itself has an animation editor which we used to make animations. Some animations used were downloaded through the Internet.
Final Deliverable of the Project Software SystemCore Industry ITOther Industries Media Core Technology Artificial Intelligence(AI)Other TechnologiesSustainable Development Goals Industry, Innovation and InfrastructureRequired Resources| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Total in (Rs) | 70200 | |||
| Samsung LS22A330NHMXUE 22'' FHD Flat Monitor | Equipment | 1 | 27900 | 27900 |
| MSI GeForce GT 1030 AERO ITX 2GD4 OC Graphic Card 2GB DDR4 | Equipment | 1 | 20800 | 20800 |
| Samsung 980 PRO 250GB PCle 4.0 NVMe M.2 2280 SSD | Equipment | 1 | 15500 | 15500 |
| Color printing | Miscellaneous | 2 | 2000 | 4000 |
| Trasnport of buying laptop | Miscellaneous | 1 | 2000 | 2000 |