AI BASED GAME ENGINE
The purpose of the document is to describe the requirements of the system included functional and data requirements, non-functional requirements. It will explain the features of the system, what the system will do and the description about the existing systems and the problems in the existin
2025-06-28 16:30:10 - Adil Khan
AI BASED GAME ENGINE
Project Area of Specialization Augmented and Virtual RealityProject SummaryThe purpose of the document is to describe the requirements of the system included functional and
data requirements, non-functional requirements. It will explain the features of the system, what the
system will do and the description about the existing systems and the problems in the existing systems.
It gives description about the methodologies used in the development of 4D user experience and
provides an overview of the proposed solutions and the alternative solutions. This document gives the
details about the complete system architecture, designing phase, implementation and testing phase of
the system and all these requirements are of a high priority and must be fulfilled.
The objective of this project is to entertain people with virtual reality and they feel like they are
playing games in the real world and feel them. In this project which is gaming engine we provide
aerospace game to people for their enjoyment with airspace environment
Our gaming seat comprises of programming and equipment blend which gives pivoting
gaming experience by getting the development orders by the gamer head developments
or by gaming cushion. The gaming seat containing various kinds of gaming wellbeing
conventions to give security to the gamers. We make a roundabout pivoting circle and put
the seat in the roundabout circle to move the seat as needs be in the specific course. The
machine is associated with a VR gear or Oculus rift or other reasonable gadget by which
the gamer sees a computer generated simulation game in the VR Gear or Oculus rift and
gains the gaming experience. The person who is sitting in the seat can feel turn and
turning in the gaming seat by the developments of his head. There are numerous
organizations who build up the gaming test systems which convert the computer
generated simulation into physical reality. We use raspberry pi for operating system)
which receive all the Mobile sends sensors values to the raspberry pi. VR gear displays the
game. Gaming controller controls the game. Wi-Fi connects mobile to raspberry pi via
UDP -IP address. data from mobile, process all the data and sends signals to the motors.
This project is focusing on developing the gaming simulator which moves according to the head
movements or gaming controller of user and moves in the left or right or up or down directions
by the command given by the user. The gaming chair which is moved according to the directions
given by the user while playing the game. If the user moves his head to the right in the game,
the chair moves according to the command given by the user and move towards right. The user
has to wear oculus rift or VR gear while playing the game.
There are many Virtual Reality games and concepts developed earlier. It’s human
nature that we can’t consider reality until and unless our physical body is involved.
There are many simulators developed in the world that convert Virtual Reality into
Physical Reality and simulate a user’s physical body into the artificial environment. We
are developing a gaming simulator it has feature to convert the Virtual reality into
Physical reality and gives the exciting gaming sensation by moving gamer entire body
into 360 degree. The purpose of this research paper is to provide the explanation of
main features of the system and provides the description about the gaming chair 4D user
experience and it includes our research work on the project of gaming chair. Our
intended audience for the gaming chair is the youth who loves to play virtual reality
games. Our gaming chair also contains safety protocols to ensure the safety of the
person who is sitting on the chair. It contains different features like head movement to
rotate the chair in the position you want.
| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Total in (Rs) | 44500 | |||
| servo motor | Equipment | 2 | 10000 | 20000 |
| arduino | Equipment | 1 | 5000 | 5000 |
| almunium chair | Miscellaneous | 1 | 5000 | 5000 |
| commeutator | Miscellaneous | 1 | 1000 | 1000 |
| aluminium body | Miscellaneous | 1 | 4000 | 4000 |
| circuit | Equipment | 1 | 2000 | 2000 |
| wires | Equipment | 15 | 500 | 7500 |