The aim of the project is to develop a low-cost and efficient motion-based car driving simulator platform for the physical training of the new drivers and a research platform. The car driving simulators are usually known for the use as a training of the driver, police training and evaluation
3-DoF Motion based Car Driving Simulator Platform
The aim of the project is to develop a low-cost and efficient motion-based car driving simulator
platform for the physical training of the new drivers and a research platform. The car driving simulators
are usually known for the use as a training of the driver, police training and evaluation of the driver before
handover driving license, application in driving under the influence and driving impairment simulations
and representing the effects of driver distractions. A quality motion-based driver training simulator can
provide the best driver training to the students at an affordable price. The simulator must provide a curriculum
consist of scenarios ranging from basic vehicle control to complex interactions and learning the road rules
in a realist setting. Also, the safety features and danger protection are essential aspects of the car
simulators. With the advancement in technology, motion simulators are gaining popularity in different
fields for different processes, such as car driving simulators, truck driving simulators, and flight simulators.
These simulators provide 3-6 Degree of Freedom (DoF) motion to emulate hazard free and damage free
real driving experience by sitting on a fixed platform. The person can experience the real feeling of rotational
and translational motion, forward and backward movement, vertical and lateral tracking, and up or down
tracking. Such simulators are available as a product but nearly cost half a million dollars for a single-car
driving simulator and other advance simulators are more expensive. In recent past, a virtual driver training
simulator is developed and installed in capital police department in Islamabad; however, it is not even
close to provide actual motions and effects of real car driving. Therefore, we are proposing to develop
a low-cost motion-based dynamic car driving simulator that can provide a handful of driving experience to
the new drivers close to reality before physically went on the road.
The technical objectives of the projects
are:
(a) Development of motors based 3-DoF driver seat platform.
(b) Retrieval of telemetry signals from
the car driving application software.
(c) Interfacing of the telemetry signals with the driver seat platform to emulate turning and position change in application on the hardware platform.
(d) Interfacing of gear,
steering wheel, acceleration, and brake paddle with the driver seat platform and synchronizing these
peripherals with the car driving application software.
(e) Indications of road clearance and hazards
provided by the driving simulator.
(f) A research driving simulator extension will be developed to study scenario generation experiments, data analysis, and experimental setup modifications.
Driving simulators are in many different structures related to different precision levels and usually developed having in mind a specific set of utilization conditions. Now information needs to be gathered about various problems which are related to car driving, such as, traffic, weather, road surface, the behavior of other commuters and overall environment. In-Car Driving Simulator, we will address the issues that are mentioned above. Now finding the solution for such problems will be done with the process planning. Different objects will be added to increase the realistic approach, such as steering wheel, gear shifter, and paddle shifter. The input will be provided from the steering wheel, acceleration, clutch, and brake paddle and gear shifter to the application. The encoder will be used to encode the steering signals to the application. The designing and establishing the connection of these objects with the game, to get the feel of the real vehicle. These connections are used to send the signal to the game application. Now by providing the signal to the application, and getting the signals or feedback signal from the game application. Therefore, working on these signals and providing the pulses to the motors by using motor drivers and controllers.
Now, by tuning these motors Based on the application and connecting those motors with Car Driving structure so that motions can be given. The car seat also needs to be attached to the platform and providing those pulses from motor drivers to motors for the motions, and effects, with the dimension of freedom. The displays are also attached to the structure to provide a realistic environment, also by configuring those game applications with the display.
The developed motion-based car driving simulator will have the following features:
• Basic Skill Training for Driving
• Standard Scenario-based Exercises for driving tests
• The realistic feeling of the actual road condition and realistic situations.
• Driver Fitness assessment based on the response time under different hazard scenarios
• A Research Platform for Driving Behavior Tests, such as safety level measurement for the man-machine interaction, data collection, data sampling, scenario-based driving tests.
• Testing the visual scanning speed and ability of the driver.
• Effect of drowsiness and fatigue on driving.
• Platforms to conduct driving tests at traffic police driving training and testing schools.
There will be four main deliverables of this project:
1. A prototype fully simulated motion-based car driving simulator will be constructed by integrating car driving application with the developed 3-DOF Steward Platform, while utilizing the concepts of cueing theory and inverse kinematics.
2. An assessment of the technical and economic feasibility of the developed simulator will be conducted with respect to installation at the local police training driving schools.
3. A behavioral research platform for future study and graduating projects.
4. A comprehensive report will be developed on the project development and project testing on multiple different age group subjects.
5. The local development of the car driving simulators will be initiated with the partner local industry.
| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Logitech G29 Steering Wheels and Paddles | Equipment | 1 | 39999 | 39999 |
| Logitech Gear Shifter | Equipment | 1 | 8999 | 8999 |
| DC Motors | Equipment | 3 | 3500 | 10500 |
| IBT2 Motor Driver | Equipment | 3 | 1300 | 3900 |
| Car Seat | Equipment | 1 | 6500 | 6500 |
| Platform | Equipment | 0 | 0 | 0 |
| Game | Miscellaneous | 1 | 9999 | 9999 |
| Total in (Rs) | 79897 |
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