SPLENDID PANZER WORLD
We are developing 2D Android game by using Unity Game Engine. In our game Player Character is a tank that fight with the enemy?s tank after killing all enemies, Player moved to the next level. Each level has different Environment and Strategies. Our game has two modes 1) Offline Mode 2) Online Mode.
2025-06-28 16:36:07 - Adil Khan
SPLENDID PANZER WORLD
Project Area of Specialization 3D/4D PrintingProject SummaryWe are developing 2D Android game by using Unity Game Engine. In our game Player Character is a tank that fight with the enemy’s tank after killing all enemies, Player moved to the next level. Each level has different Environment and Strategies. Our game has two modes 1) Offline Mode 2) Online Mode. In offline mode our game has multiple chapters and each chapters consist of 5 or 6 levels. At the end of each chapter there is boss fight after killing that boss our Player moved to the next Chapter. Whereas, in online mode there is a multiplayer, that can play with each other in a real time on the same platform through online server (Photon Server). One player create server room and other player can join that created room and play with each other.
Project Objectives- To be familiar with Unity Game Engine.
- To be familiar with Photoshop CS6.
- To be familiar with Android development Apps in Unity Game Engine.
- To be familiar with C# development
- The objective is to provide entertainment.
- Competition Based and Strategy Based Game.
- Support different players form different networks and connect them on a single platform.
Millions of people in the world are playing game in front of their mobiles and computers. Playing games is in the human nature. It is a way of learning, gives us a sense of achievement and is fun .As everyone knows, there are several types of mobile games. SPLENDID PANZER WORLD is game based on story of Pakistan India border issues. Goal of game is to Kill all the enemy’s tanks in each level. In our game Player Character is a tank that fight with the enemy’s tank after killing all enemies, Player moved to the next level. Each level has different Environment and Strategies.
Our game has two modes:
- Offline Mode
- Online Mode
Tools
- Unity Engine
- Photon Engine
- Visual Studio
- Adobe Photoshop
- Adobe Illustrator
- Microsoft Visio (Diagrams, Design Phase)
- Microsoft Word (Documentation)
- Language
-
C#
Development Mode
- Agile Method
The benefits of the project is that to provide an online multiplayer game which will give better support to different users, different player from different network will play the game. Different mode will be provided to players and give a better entertainment and other benefit is that this game is also played in offline mode where our game has multiple chapters and each chapter consists of 5 or 6 levels.
Technical Details of Final Deliverable- In online mode, the Photon Server will be used to implement multiplayer module. Players play with each other in a real time.
- In Offline mode, game have multiple chapters in each chapter there is different levels and each level has different functionalities and strategies.
| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Total in (Rs) | 76000 | |||
| Documentation | Miscellaneous | 4 | 2500 | 10000 |
| Assets | Equipment | 2 | 5000 | 10000 |
| Cell Phone | Equipment | 2 | 18000 | 36000 |
| Play Store Account | Equipment | 2 | 4000 | 8000 |
| Unity License (Photon Engine) | Equipment | 2 | 6000 | 12000 |