Smart Preschooler Learning App

The Smart Preschooler Kids Learning App replaces the traditional learning methods and techniques from a modern learning methods. The Smart Preschooler Kids Learning App make learning concepts more palatable for students.  The use of this App for improving basic skills of kids is a wonderful tho

2025-06-28 16:35:40 - Adil Khan

Project Title

Smart Preschooler Learning App

Project Area of Specialization Wearables and ImplantableProject Summary

The Smart Preschooler Kids Learning App replaces the traditional learning methods and techniques from a modern learning methods. The Smart Preschooler Kids Learning App make learning concepts more palatable for students.  The use of this App for improving basic skills of kids is a wonderful thought. It’s not only helpful for parents to build foundation of their kids while having fun but also will not let kids waste their time in useless stuff. By reviewing the previous literatures on learning apps, it was found that many learning apps of same type already exist but mostly focus on Mathematics and English alphabets etc. But in Smart Preschooler Kids Learning App, we have merged the different levels and different categories. This App focus on multiple types of basic learnings for kids. It is a complete package for kids from 1 to 4 age. Firstly, An attractive Splash Screen will be appeared. Then a Level Screen will be appeared from which user have to select any one level like (Read. Write, Test and Drawing). Read, Write and Test Levels have subcategories. By selecting Read level kids are able to learn the basic things i.e. colors name, shapes name, Fruit names, Vegetables name, Birds name, Animals name, Days name, Months name, Numbers, Urdu and English Alphabets etc. Kids can learn all these things with attractive animations, backgrounds and sounds etc. By selecting Write level kids can learn to write Numbers, English and Urdu Alphabets. When the user will select Test level. The question will appear on screen according to the level which the student has selected and student has to answer those questions. When user select right answer, a clap sound is played and when user selects wrong answer, a sad sound is played and correct answer is also highlighted. After the limited questions result will be display.  

Project Objectives

The main goal of developing this learning app is to provide interactive and safe environment to the   kids for learning. The objectives of application are as follows:

  1. To transform the learning process into a new way.
  2. To change the concept that mobile phone is only use for communication but it also use for education. 
  3. Sharping the skills of kids through different types of activities.
  4. To develop interest of kids in education using interactive interface.
  5. To enhance visual memory of kids.
  6. To educate kids anywhere and anytime.
Project Implementation Method

 The methodology used for the project is Waterfall model. In Waterfall" approach, the whole process of software development is divided into separate phases. In Waterfall model, typically, the outcome of one phase acts as the input for the next phase sequentially.  
 Reasons for Chosen Methodology:                                                                    Model chosen for this project is Waterfall model. There are various reasons for choosing this model some of the reasons are as follow:  

  1.  It allows for departmentalization and control.
  2.  A schedule can be set with deadlines for each stage of development.
  3.  Product can proceed through the development process model phases one by one.
  4.  Development moves from concept, through design, implementation, testing, installation, troubleshooting, and ends up at operation and maintenance.
  5.  Each phase of development proceeds in strict order. 
  6.  Simple and easy to understand and use Easy to manage due to the rigidity of the model.
  7. Each phase has specific deliverables and a review process.
  8.  Phases are processed and completed one at a time.
  9.  Clearly defined stages.  
  10.  Well understood milestones.
  11.  Process and results are well documented. 
Benefits of the Project

1.Provide Basic Learning:

This app may be consider a platform where kids can learn almost maximum Basic things i.e. they can know how to recognize a letter or picture and how to pronounce a word correctly.

2. Effective utilization of leisure hours:
This learning app is a great way for kids to spend their free time in learning something new.

3. Interactive in nature:

      This Mobile app for kids incorporate a wide range of attractive, interactive activities. The young learners are glued to small activities such as trace a word correctly etc.

4. Sharpen skills:

By using this app kids can Sharpe their skills like by attempting quiz etc.

5. Portability:
There are no space constraints on mobile learning methods. So students can use them wherever they might be.

Technical Details of Final Deliverable

We are Developing an Application for kids.This ia an android app.We deliver this app in form of complete android application.This application is only work with Android OS.Android Version is 3.1.4.Minimum Apk is 19.This is a offline Application.Users can easily use this app anywhere by installing this app.

Final Deliverable of the Project Software SystemType of Industry IT Technologies Wearables and ImplantablesSustainable Development Goals Quality EducationRequired Resources
Item Name Type No. of Units Per Unit Cost (in Rs) Total (in Rs)
Total in (Rs) 80000
Charges for launch a Application on Google Play Store Miscellaneous 150005000
Mobile Devices Equipment32000060000
Charges for Google Services Miscellaneous 150005000
Tablets Equipment11000010000

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