Our system 3D Driving School is a simulation of a real system into virtual phase. Not just the system, the whole environment of the system is also a virtual simulation. This is UNITY developed system for conversion of Real Driving Schools into Virtual Driving Schools, with all of his attributes and
Simulation Base 3D Driving School
Our system 3D Driving School is a simulation of a real system into virtual phase. Not just the system, the whole environment of the system is also a virtual simulation. This is UNITY developed system for conversion of Real Driving Schools into Virtual Driving Schools, with all of his attributes and functionalities including specifications. A cost-efficient system to consume the cost at exact purposes as well as at very low rate.
This system is not just a learning school, this system is a solid sphere to wrap up every fact and aspect related to driving any vehicle at any phase including situations. Application sum up each initial learnings towards each final learnings in both aspects of driving in day situation or night situation. System also covers each and every fact of driving from parking to street, street to highway, highway to so on. With other overcast conditions for its non-functional achievements.
There are the major objectives of the system;
The model of 3D Driving School follows a few fundamental steps of seven stages.
1. Idea: The very first stage of the development is which every developers decide which type of environment they are going to produce like target audience or players, the theme of the game, etc. In our case we target traffic related issue like road sense, traffic rules, traffic sign board’s awareness etc.
2. Game Design: UI, Environment, Characters, Levels, Missions, Audio, and storyboard of the product are written in the 3D Driving School Design Document.
3. Technical Requirement Analysis: In this stage, the main target is to analyze the Framework, Plugins, Data, Scripts, Scene Management, Software Pattern, Object Pooling, and UI Development as Architecture for prototyping of the product written in the Technical Specification Document.
4. Programming: The next stage is the programming stage which is written in the Technical Design Document.
5. Testing: Testing the written app is a crucial stage in GDLC, which is written in Test Cases and Test Plans. At this stage, the flow analysis and bugs have to be tracked by the QA under Bugs Tracker Report and must work on two documents Test Cases and Test Plans.
6. Deployment: At the deployment stage, prepare a short video (like a trailer) and some screenshots (like Flashbacks), then finally hit publish and make it live.
7. Hardware Integration: Last but not the least, we need to integrate or setup hardware component if any. Now in our case we have a complete simulated car cockpit so, we need to integrate the whole external hardware with our system.
In early times of development such as in development of simulation tools or application. Many more applications were designed such as Dr. Driving, Car Master, and Driving Guru etc. All these systems are failed due to lack of achievement in requirements as well as bad management in ricks of development. 3D Driving School is the present single system, which cover up all the present requirements of user and conquer all the limitation of system in driving aspects. The unique side of the system is cost efficient performance and flexibility of system towards absolute driving.
In real driving systems you can just drive and prove your achievement in given or present script of test. But in our virtual system you can drive and prove your achievements in any script or in any situation. Our system provides a vast field related to driving school and learning. System also provides the testing scheme for trained bodies for evaluating their driving skills and knowledge about driving and conditions.
There are some major significances in the system and that are;
We have a big cities, completely with streets and signs, buildings, pedestrians and of course other cars. The person "sits" in the simulated car cockpit, "goes" through the simulated world and must observe all traffic regulations. According to AI driving instructor, the learner driver drives through various problem situations: give right-of-way situations, parking, and compliance with speed-limits, the right speed, signal and brakes, attention of the signs, the look into the mirror or doing a correct shoulder-check
| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| UNO Arduino | Equipment | 1 | 750 | 750 |
| Steering Wheel | Equipment | 1 | 1500 | 1500 |
| Paddle Shifters | Equipment | 1 | 1250 | 1250 |
| Complete Car Cockpit Frame | Equipment | 1 | 10000 | 10000 |
| Car Seat | Equipment | 1 | 5000 | 5000 |
| Total in (Rs) | 18500 |
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