Various interaction techniques are provided to allow users to interact with virtual learning environments. These interaction techniques improve their performance and learning but in a complex way. In this project, we will develop hierarchical iconic based interaction interface for gaining access to
Semi Immersive Three Dimensional Interactive Virtual Mustard Plant in Biological Education
Various interaction techniques are provided to allow users to interact with virtual learning environments. These interaction techniques improve their performance and learning but in a complex way. In this project, we will develop hierarchical iconic based interaction interface for gaining access to different modules within a 3D interactive Virtual Learning Environment (VLE). We will implement a 3D interactive biological VLE for secondary school level students by using Virtual Mustard Plant (VMP), where students interact by using 3D interactive device with the help of hierarchical iconic based interaction. The aim of this project is to provide an easy interaction interface to use hierarchical iconic based interaction technique by using 3D interactive device in an information-rich and complex 3D virtual environment.
The system will be implemented by using OpenGL (Graphics Library) and MS Visual Studio 16 software. Minimum processing speed of 1GHz having 2 GB of RAM is required to develop the project. A Nintendo Wiimote will be
used for 3D interaction with Virtual Mustard Plant and 3D screen for semi-immersiveness where he/she can
easily feel his/her physically presence in the virtual environment. The system will be evaluated by metric and intermediate level students in different schools
and colleges with the proposed system.
The proposed project can play a pivotal role in the upgrading
of education system in Pakistan. The introduction of this novel and challenging technology in the educational institutes will explore and disclose new ways for the upcoming students and will provide them with a sort of stimulus which will encourage and provoke them for further
exploration and innovation in the field of education. Through this way the dignity and honor of the educational institutions would also be enhanced.
Furthermore, it will also highlight the role of said technology
for students' basic conceptual ehancement.
| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Nintendo Wiimote | Equipment | 1 | 8000 | 8000 |
| 3D Screen | Equipment | 1 | 34400 | 34400 |
| Total in (Rs) | 42400 |
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