Mini Delta War

There are a lot of shooting games, but most of them are like, hunting zombies, killing opponents, saving animals etc. Third-person shooting games are subgenre of 3D games, which are mainly consists of shooting. There is a game Mini Militia 2D game. Multiple players can play the game by joing the sam

2025-06-28 16:28:35 - Adil Khan

Project Title

Mini Delta War

Project Area of Specialization Software EngineeringProject Summary

There are a lot of shooting games, but most of them are like, hunting zombies, killing opponents, saving animals etc. Third-person shooting games are subgenre of 3D games, which are mainly consists of shooting. There is a game Mini Militia 2D game. Multiple players can play the game by joing the same connection. There are many other games but all of them have resemblance with one another or they just shared their own idea. In Mini Delta War, we are improving the already existed game. We are going to covert Mini Militia game in 3D third-person shooting game, with better improements and updates. There will be better way to join the game, players can play game online as well as offline. There will be eye catching maps with great environment, new guns and other objects. We are working on character, which is the most important part of the game, our main point is to give user a better experience, with better environment, so every user can easily play the game, that has good graphics and there is no worry of large space or other issues that users face. With time our game will be better and better and for sure it will occupy more space but it won’t be that much that user have to think about it before install it.

Project Objectives

Mini Delta War is a third-person shooter game with complete shooting and inventory system for storing multiple weapons that the player picked up. We are working mainly with maps, objects, graphics, animations, scripts, game engine facilities. Player can hold two weapons and can use only one weapon at a time, each one can be equipped interchangeably by pressing switch button. We will use unity game engine for the development of our game, and we will use C# language for the game script. Weapons will be AR-rifles, pistols, grenades, and gas grenades.  Player will survive by hunting and killing the opponents in the defined area. Currently we are introducing just two maps. Players can power-ups the health by finding the power-up kits. Players will spawn after few seconds. When the defined time ends, the player with highest kill numbers will be the winner. The player can shoot, run, sprint, jump, crouch and slide. Player can change the suit, buy the suit from in-app purchase. In the future, we will add more maps, characters, objects, enemies, practice section, and weapons like snipers, shortguns etc.

Project Implementation Method
  1. The incremental approach is used because the project is divided into several parts so any improvements can be added at any stage.
  2. C# Scripting is used as OOP in this project.
  3. Incremental model is a process where requirements are divided into the different modules of the software development phases. Each module goes through the requirements, designs, implementation and testing phases. In short, the process continues until the completion of the
  4. Tools &

    Technologies

    Tools

    Version

    Rationale

    Unity

    2020

    IDE

    MS Visual Studio

    2017

    IDE

    Adobe Illustrator

              2019

    Design work

    MS Word

               2016

    Documentation

    MS PowerPoint

    2016

    Presentation

    Blender

    2.90

    3D Modeling

    MS Visio

    Gantt Chart, Use Case, Incremental Model Diagram, Flowchart, Activity Diagram.

    Technology

    Version

    Rationale

    C#

    8.0

    Programming language

Tools &

Technologies

Unity

MS Visual Studio

Adobe Illustrator

MS Word

MS PowerPoint

Blender

MS Visio

Technology

C#

Benefits of the Project

The user wants a different experience. It is easy to use, having upgrades. The game is affordable like free of cost. Improved reaction times and quick thinking as a result of playing a challenging game. The application gives the user freedom.

Technical Details of Final Deliverable

Data gathered from the interaction of the players with games, players. Games that revolve around a player character taking aim and pumping bullets into rivals have been popular for decades, but the genre has grown vastly more popular in the last few years.

  1. Modules

This system will have the following modules

    1. Module 1: Shooting

Shoot opponents by using the different weapons.

    1. Module 2: Power-ups

There are different power-up kits, that will help the player to increase the health when player will get shot or injured.

    1. Module 3: Re-Spawn

When the player dies, it will re-spawn after ten seconds.

Final Deliverable of the Project Software SystemCore Industry ITOther Industries Others Core Technology OthersOther Technologies OthersSustainable Development Goals Industry, Innovation and InfrastructureRequired Resources
Elapsed time in (days or weeks or month or quarter) since start of the project Milestone Deliverable
Month 1Project And Group SelectionIntroduction, Overview of project, Objectives, Modules, Research All are Done
Month 2Architecture and Design of projectRequirements Analysis, Role of SRS, Aim, Purpose of Game, Scope all are done.
Month 3implementationHalf of implementation Done
Month 4Testing and complete The projectworking on it

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