Doctor Botany
Doctor Botany is a game on the Windows platform. Our targeted audience is around 3 to 15 age people. And it captures the 3D adventure game market. It is a level-based game. To complete the level players need to execute all enemies and revive damaged tree health by giving them water. In-game
2025-06-28 16:26:46 - Adil Khan
Doctor Botany
Project Area of Specialization Computer ScienceProject SummaryDoctor Botany is a game on the Windows platform. Our targeted audience is around 3 to 15 age people. And it captures the 3D adventure game market. It is a level-based game. To complete the level players need to execute all enemies and revive damaged tree health by giving them water. In-game we have those levels of workflow:
Main Menu.
Control Info UI.
Character Selection.
Level Selection Menu.
approx 1-5 levels.
Pause Menu.
Resume Menu.
Restart Menu.
Level Complete Menu.
Project ObjectivesAims and Objective:
The main aim of this project is to provide education on the importance of plant care to kids. In this regard following are the main objectives of the project:
To provide entertainment in free time.
To make kids think strategically and analytically.
To develop a computer-based interactive game with 3D graphics.
Project Implementation MethodWe're using agile methodology to create our proposed game because it will have multiple levels, each of which will be completed in a separate sprint.
We will use Scrum to develop new graphics, requirements, and levels as they are decided.
Benefits of the ProjectAs we all know the world is suffering from global warming, that's why I come up with this idea to build a game about that, and it will educate people or kids on the importance of trees. Our game is free on the Windows platform so, a large number of people and kids play for free and are aware of the impotence of trees and getting rid of global warming.
Technical Details of Final DeliverableTools and Technologies:
It is a game project. These are some key Technologies and Art is used for this game project.
Unity Engine.
C# (C Sharp).
Visual Studio Community 2019.
3D Models & Art.
Rigging & Animations for 3D Art.
Music & SFX (Sound Effects).
VFX (Visual Effects).
2D Graphics & Art.
Final Deliverable of the Project Software SystemCore Industry ITOther IndustriesCore Technology OthersOther TechnologiesSustainable Development Goals Responsible Consumption and Production, Climate ActionRequired Resources| Item Name | Type | No. of Units | Per Unit Cost (in Rs) | Total (in Rs) |
|---|---|---|---|---|
| Total in (Rs) | 80000 | |||
| 3D Player Models with Rigging & Animations | Equipment | 3 | 5000 | 15000 |
| 3D Enemy Models with Rigging & Animations | Equipment | 3 | 5000 | 15000 |
| Terrain tool | Equipment | 1 | 3000 | 3000 |
| Game 2D Graphics: UI & UX | Equipment | 1 | 10000 | 10000 |
| 3D Trees & Level Environment Props | Equipment | 1 | 22000 | 22000 |
| Game SFXs (Sound Effects) | Equipment | 1 | 5000 | 5000 |
| Background Musics | Miscellaneous | 4 | 2000 | 8000 |
| Proposal & Thesis: Printing, Stationery, Binding | Miscellaneous | 1 | 2000 | 2000 |