Call Of Cause

In 2022, smartphone games are projected to generate approximately 91.4 billion U.S. dollars in annual revenue, accounting for 45 percent of the global gaming market during the measured period. Console games were ranked second with 58.6 billion U.S. dollars in global revenue.According to Statista a w

2025-06-28 16:25:45 - Adil Khan

Project Title

Call Of Cause

Project Area of Specialization Software EngineeringProject Summary

In 2022, smartphone games are projected to generate approximately 91.4 billion U.S. dollars in annual revenue, accounting for 45 percent of the global gaming market during the measured period. Console games were ranked second with 58.6 billion U.S. dollars in global revenue.According to Statista a well known platform famous for its valuable analytics the revenue from the worldwide PC gaming market was estimated at almost 37 billion U.S. dollars, while the mobile gaming market generated an estimated income of over 77 billion U.S. dollars. What is significant nowadays is that the first generation of gamers is now grown up and has significant spending power at its disposal. Despite the high average daily time spent playing games among kids, the hobby can no longer be considered solely child’s play. In fact, it was found that video gaming is gaining popularity among parents across the world as well, with a fairly even split in terms of the gender distribution of video gaming parents worldwide.So our main purpose of this project to solve core industry problems so that our games will be played by millions of peoples worldwide and earn dollars to support our country's economy.

Project Objectives

In Pakistan, the game-making industry is not much advance. They are still unable to make a game that can be played by millions of players. The other core problem is the project cost for executing big require time and big cost which can’t afford even well-known software houses. The other big reason is the lack of professionals and in Pakistan people are unaware of game making industry. They feel uncomfortable joining this industry. Universities also do not provide education in the Game making due to unpopularity. So we made a template for making high-quality 3d games so that even small studios can make a game without highly skilled industry professionals. Our template is a full-fledged game that is fully commented source code and easy to understand and beginners can learn from template tutorials and documentation. We solved core industry problems. Even small studios can make a game high-quality 3d game on a very little budget and earn dollars which helps to boost the country’s economy. This template will also reduce the project cost, time, and effort of making high-quality.

Project Implementation Method

We use the unity3d game engine and use c# as programing language. Firebase for AdMob and google analytics for gathering users' analytics. We used Delta DNA   for checking player behaviors in a game and for getting deep insights into players' behaviors in the game.We use blender ,Maya and z-brush for 3d modeling and Mixamo for making animations animation.Some other tools was aquired for this project for different purposes.

Benefits of the Project

When studios earn well they open more opportunities from a job point of view because game making is an art where coders, musicians, animators businessmen in almost every discipline can be connected to this industry directly or indirectly. A single gaming studio can provide hundreds of jobs which can help to overcome the problems of jobs in Pakistan.

Technical Details of Final Deliverable

We make and tested the product .Give it to some gaming studios,They  like this and developer save  project cost and time.According to Funloft apps CEO Aitsham said 
"the game we made with this template reduce cost and time and  increase player engament and generated more revenue. We spend pennies and earn thounsads of dollar in very little time."

Final Deliverable of the Project Software SystemCore Industry MediaOther Industries IT , Others Core Technology OthersOther Technologies Artificial Intelligence(AI)Sustainable Development Goals Decent Work and Economic Growth, Partnerships to achieve the GoalRequired Resources
Item Name Type No. of Units Per Unit Cost (in Rs) Total (in Rs)
Total in (Rs) 79101
Highlight Plus Equipment170047004
Grabbit - Editor Physics Transforms Equipment180048004
TerraWorld - Automated Level Designer Equipment11200412004
GUI Kit - The Stone Equipment140004000
Impostors - Runtime Optimization Equipment11000510005
Mantis LOD Editor - Professional Edition Equipment11000510005
Head Phone Equipment11100011000
Motion Capture Equipment170797079
Card Boards,Pencisl Miscellaneous 11000010000

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