Adil Khan 9 months ago
AdiKhanOfficial #FYP Ideas

An Interactive Augmented Reality Alphabet 3-Dimensional Pop-up Book For learning and Recognizing the English Alphabet

It is common that every kid in either pre-kindergartens or kindergartens have a problem to start learning alphabet. Learning and mastering the alphabet knowledge is necessary for kids. Alphabet knowledge is crucial as a jump-start to read and spell. Augmented reality (AR) is one of the emerging tech

Project Title

An Interactive Augmented Reality Alphabet 3-Dimensional Pop-up Book For learning and Recognizing the English Alphabet

Project Area of Specialization

Artificial Intelligence

Project Summary

It is common that every kid in either pre-kindergartens or kindergartens have a problem to start learning alphabet. Learning and mastering the alphabet knowledge is necessary for kids. Alphabet knowledge is crucial as a jump-start to read and spell. Augmented reality (AR) is one of the emerging technologies that are widely used in various fields like medicine, advertising, military, travel and education. AR allows users to manipulate and retrieve data within the real world, and allows the user to experience the realness of an idea without endangering consequences. It also allows the user to grasp and understand some logics, theories and facts that can’t be easily seen or used like understanding the human anatomy (muscles, tissues) or the solar system and universe. However, Augmented reality for education is capable of providing interactive, interesting & fun learning to grab their attention and guarantee the higher possibility of understanding and to enjoying the subject being taught. Traditional storytelling by traditional physical books enables “multi-sensory” experiences including speech (narration), vision (seeing the book) and touch (turning pages and pointing). Digital storytelling with AR integration will still use the traditional physical book to enable the children’s “multi-sensory” experience as mentioned earlier. Moreover AR will overlay the 3-D interactive virtual environment on top of the physical world (the storybook) using a technology (in this case mobile device (Android)). Hence, the application will give the children a total immersiveness in the story as if they are part of the magical story they are reading.

It is common that every kid in either pre-kindergartens or kindergartens have a problem to start learning alphabet. Learning and mastering the alphabet knowledge is necessary for kids. Alphabet knowledge is crucial as a jump-start to read and spell. Augmented reality (AR) is one of the emerging technologies that are widely used in various fields like medicine, advertising, military, travel and education. AR allows users to manipulate and retrieve data within the real world, and allows the user to experience the realness of an idea without endangering consequences. It also allows the user to grasp and understand some logics, theories and facts that can’t be easily seen or used like understanding the human anatomy (muscles, tissues) or the solar system and universe. However, Augmented reality for education is capable of providing interactive, interesting & fun learning to grab their attention and guarantee the higher possibility of understanding and to enjoying the subject being taught. Traditional storytelling by traditional physical books enables “multi-sensory” experiences including speech (narration), vision (seeing the book) and touch (turning pages and pointing). Digital storytelling with AR integration will still use the traditional physical book to enable the children’s “multi-sensory” experience as mentioned earlier. Moreover AR will overlay the 3-D interactive virtual environment on top of the physical world (the storybook) using a technology (in this case mobile device (Android)). Hence, the application will give the children a total immersiveness in the story as if they are part of the magical story they are reading.

Project Objectives

The objectives of this project are:

  1. To enhance the interactions of traditional alphabet books by creating an interactive Augmented Reality user interface application on an android mobile for the AR book.
  1. To develop a new interface by applying interesting interactive objects to capture the interest of the nowadays kid.

To investigate the use of AR digital story in engaging the children to learning alphabet.

Project Implementation Method

The methodology is Evolutionary Prototype methodology, which is more of a design-based method, which relies on project activities. This was decided after a lot of consideration of all the requirements and the nature of this application development, Evolutionary Prototype methodology was used. The evolutionary approach aims to develop a complete system through a series of prototype iterations. The evolutionary prototyping methodology is typically used for most mobile applications, where the applications are always in demand on google play store or ITunes and their rivals are all on the move, updating into new versions fixing current bugs and taking constructive feedback from the user.

Benefits of the Project

Augmented reality offer the new form of learning process making it more interactive, and interesting. For the time being, the project will be developed based on recognizing the English Alphabet and learn how to pronounce them through songs. Generally, the application will offer the children to read the AR books using the Android tablets or smart phones. With the advancement of AR technology, kids will be able to manipulate and interact with the virtual views of the book; thus making the learning becomes more exciting. If the project is successfully developed, the AR book can be readily used by the kids and the user’s perception study will be done accordingly. With the success of the project, the learning process should definitely be more fun, exciting and interesting

Technical Details of Final Deliverable

Using only an android phone camera, the child could view the superimposed virtual alphabet 3 dimensional objects in a fun and interactive manner using the marker-less physical alphabet book as the interaction tool. The reason behind choosing alphabet teaching as the topic of the book is that the Alphabet knowledge is the core knowledge of any language. It is a jump-start for children to start reading and recognizing words and sentences, thus learning the alphabet is extremely important, for many researchers, emphasizing on how early, child’s education shapes the child’s successful future.

Final Deliverable of the Project

Software System

Core Industry

Education

Other Industries

IT

Core Technology

Augmented & Virtual Reality

Other Technologies

Internet of Things (IoT)

Sustainable Development Goals

Good Health and Well-Being for People, Quality Education

Required Resources

Elapsed time in (days or weeks or month or quarter) since start of the project Milestone Deliverable
Month 1designproject design
Month 2codingimplementation of project
Month 3testingtested project
If you need this project, please contact me on contact@adikhanofficial.com
Detection of Pulmonary Diseases through Cough

Over the past few decades, significant innovations have been made in the field of medicine...

1675638330.png
Adil Khan
9 months ago
PHYSIOCHEMICAL & MICROBIAL ANALYSIS OF DIFFERENT BRANDS OF WATRER,...

Unsafe drinking water is one of the major concerns in developing countries; in the souther...

1675638330.png
Adil Khan
9 months ago
Hybrid Turbine

We aim to make a compact, portable and small scale hybrid turbine that powers one househol...

1675638330.png
Adil Khan
9 months ago
Design and Analysis of Continuous Flow Left Ventricular Assist Using C...

Congestive heart failure (CHF) is a chronic progressive condition that affects the pumping...

1675638330.png
Adil Khan
9 months ago
Arduino based voice and remote controlled home automation system

The first chapter is all about the discussion of the project overview, project objective a...

1675638330.png
Adil Khan
9 months ago